Exploring the First Microprocessor Video Games

I have been writing and discussing a lot about the early microelectronics industry recently with other researchers. There are still a lot of mysteries about the formative period, before true foundations for single chip designs and mass production came into the picture. It's been interesting to think about the true how and why people came … Continue reading Exploring the First Microprocessor Video Games

How Do You Make a Game? Part 2: Development Tools

The sequel you've all been waiting for! Last time we had a look at what happens before code is put to the stack, this time we plunge into the meat and bones of making games. We'll look at the fascinating yet far too brief windows we've been provided into the game making process through the … Continue reading How Do You Make a Game? Part 2: Development Tools

The Nintendo 64 Was the Culmination of 90s Virtual Reality

[This piece is dedicated to the engineers, the idea men, and the business people behind the Nintendo 64 project, first revealed as Project Reality. I am planning to continually update the article as I find new information to paint a greater picture of Nintendo’s most interesting console. If you were involved with Project Reality, please … Continue reading The Nintendo 64 Was the Culmination of 90s Virtual Reality

How Do You Make a Game?: A Look at Design Documents Throughout History

The ideas for a game from anywhere, but at some point before production there should be a plan laid out for all involved to see. Throughout history, game creators have left valuable insights into their inspiration through these pieces that we collectively call 'design documents'. From visualizations to project planning, from code to creativity, these … Continue reading How Do You Make a Game?: A Look at Design Documents Throughout History