Chicago's a weird and wild place, having been built and rebuilt innumerable times over the decades. As in all great cities, the new and the old collide into something unique which expresses it's own history. The remnants of what was once the coin-op capital are sparse, but it's a pleasure for me to walk to … Continue reading Chicago Legacy: Exploring Bally Manufacturing
A few months back I unleashed my archival efforts of Sega-Gremlin on the Video Game History Foundation. The videos are most visible but there was a small other page with a number of scans and photos of some game materials that I took at the Gremlin Reunion in September 2017. Several of these images feature … Continue reading The Unreleased Games of Sega-Gremlin
A year goes round, a year goes down. We are back once again with another morbid post hopefully flecked with fond remembrances for the people who have shaped the video game industry. Time marches on and work continues to capture the stories of those who shaped this wonderful hobby that we indulge in. To those … Continue reading 2018: The Losses
The development history of Thief: The Dark Project.
[This piece is dedicated to the engineers, the idea men, and the business people behind the Nintendo 64 project, first revealed as Project Reality. I am planning to continually update the article as I find new information to paint a greater picture of Nintendo’s most interesting console. If you were involved with Project Reality, please … Continue reading The Nintendo 64 Was the Culmination of 90s Virtual Reality
The ideas for a game from anywhere, but at some point before production there should be a plan laid out for all involved to see. Throughout history, game creators have left valuable insights into their inspiration through these pieces that we collectively call 'design documents'. From visualizations to project planning, from code to creativity, these … Continue reading How Do You Make a Game?: A Look at Design Documents Throughout History
(This post is the first in a series covering writings on video games. It will be exploring matters of perception, context, and facts in early writings about electronic amusements as well as critically examining their worth beyond historical interest.) It's strange to think that video games may be the last major new phenomenon whose relevance … Continue reading The Historiography of Video Games: Part 1