Chicago Legacy: Exploring Bally Manufacturing

Chicago's a weird and wild place, having been built and rebuilt innumerable times over the decades. As in all great cities, the new and the old collide into something unique which expresses it's own history. The remnants of what was once the coin-op capital are sparse, but it's a pleasure for me to walk to … Continue reading Chicago Legacy: Exploring Bally Manufacturing

The Nintendo 64 Was the Culmination of 90s Virtual Reality

[This piece is dedicated to the engineers, the idea men, and the business people behind the Nintendo 64 project, first revealed as Project Reality. I am planning to continually update the article as I find new information to paint a greater picture of Nintendo‚Äôs most interesting console. If you were involved with Project Reality, please … Continue reading The Nintendo 64 Was the Culmination of 90s Virtual Reality

How Do You Make a Game?: A Look at Design Documents Throughout History

The ideas for a game from anywhere, but at some point before production there should be a plan laid out for all involved to see. Throughout history, game creators have left valuable insights into their inspiration through these pieces that we collectively call 'design documents'. From visualizations to project planning, from code to creativity, these … Continue reading How Do You Make a Game?: A Look at Design Documents Throughout History

The Historiography of Video Games: Part 1

(This post is the first in a series covering writings on video games. It will be exploring matters of perception, context, and facts in early writings about electronic amusements as well as critically examining their worth beyond historical interest.) It's strange to think that video games may be the last major new phenomenon whose relevance … Continue reading The Historiography of Video Games: Part 1