Full Interview List

This post just lists the people in the game and tech industries that I have interviewed, when I’ve interviewed them, and how. I have a mass list of people I want to interview elsewhere, but I’ll keep this post updated so that people can know who I’ve spoken with.

 

Doug Carlston, Co-Founder of Broderbund Software. Interviewed January 20th, 2016 via phone.

Steve Shimizu, Programmer at Realtime Associates and Blizzard Entertainment. Interviewed March 13th to 29th, 2016 via Linkedin.

David Warhol, Artist at Mattel Electronics and Electronic Arts; Founder of Realtime Associates. Interviewed March 29th, April 4th and 5th, 2016 via phone.

Eric Brosius, Sound Designer and Composer at Looking Glass Studios and Harmonix. Interviewed April 2nd, 2016 via phone.

Rick Koenig, Programmer at Mattel Electronics, Electronic Arts, Realtime Associates, and Mattel Inc. Interviewed April 2nd, 2016 via phone.

Matthew Householder, Programmer at D. Gottlieb & Co. and Atari Inc.; Producer at Epyx, Activision, 3DO, DTMC, Blizzard North, and Flagship Studios. Interviewed from April 7th to 14th, 2016 via email.

Dennis Sustare, Designer at Coleco Industries. Interview began April 7th via email.

Lewis Lazarus, Engineer at Mattel Electronics. Interviewed April 12th, 2016 via phone.

John Kutcher, Designer at Muse Software. Interviewed April 15th, 2016 by phone.

Carl-Henrik Skårstedt, Programmer at Funcom and Looking Glass Studios. Interviewed April 16th to 20th, 2016 via Linkedin.

Andrew Kirmse, Co-founder and Designer at Archetype Interactive Corp. Interviewed April 18th to 22nd, 2016 via email.

Richard Webb, Software Engineer at Silicon Graphics. Interviewed April 19th to 22nd via email.

Elliot Cannon, Designer at Epic Mega Games and Crytek. Interviewed April 18th to April 20th, 2016 via email.

David Shapiro, Designer and Writer at Muse Software, Penguin Software, and Origin Systems. Interviewed April 19th to May 29th, 2016 via Linkedin.

Tom Marx, Producer at US Gold and Eidos (USA). Interviewed April 22nd, 2016 via phone.

Rafael Brown, Designer at Looking Glass Studios and Retro Studios. Interviewed April 27th, via phone.

Jeffry Nauman, Designer at Bally-Midway. Interviewed April 29th, 2016 via phone.

Frederick Held, Executive at Mattel. Interviewed May 24th, 2016 via phone.

Paul Allen Newell, Programmer at Smith Engineering and Simutrek. Interviewed from May 24th, 2016 to June 6th, 2016 via email.

Jeff Johannigman, Producer at Electronic Arts and Origin Systems. Interviewed May 26th, 2016 via phone.

Thomas Lopez, Vice President of Activision. Interviewed May 28th to May 31st via email.

Tim Van Hook, Engineer at Silicon Graphics. Interviewed June 8th to June 13th via email.

David Olson, Engineer at Silicon Graphics. Interviewed from July 2nd to July 25th via email.

Satish Bhutani, International Sales Manager at Atari Inc., Fun Games, Project Support Engineering, Namco America, Data East, and Atari Games. Interviewed July 12th, 2016 via phone.

Eugene Wagner, Co-Founder of Nutting Industries. Interviewed July 16th, 2016 via phone (including some text messaging in the following weeks).

Brand Fortner, Programmer of the PLATO system; Programmer at CERL; Co-founder of Spylgass Technologies. Interviewed from July 24th, 2016 to August 18th, 2016 via email.

Brennan Priest, Artist at Origin Systems, Looking Glass Studios, FASA Corporation, and Ubisoft. Interviewed August 2nd, 2016 via Skype.

Harold Montgomery, Co-Founder of Nutting Industries. Interviewed August 16th, 2016 via phone.

Rodney Geiman, Executive Vice President at Nutting Associates. Interviewed August 30th, 2016 via phone.

Kevin Hayes, Executive at Atari Inc., Atari Games, and Namco America. Interviewed September 3rd, 2016 via phone.

Rod O’Connor, Engineer at Ampex Corporation. Interviewed from October 1st, 2016 to October 14th, 2016 via email.

Werner Berli, Engineer at Ampex Corporation. Interviewed from October 12th, 2016 to October 17th, 2016 via email.

Kurt Wallace, Manager at Ampex Corporation. Interviewed October 27th, 2016 via phone.

Richard Patak, Engineer at Ampex Corporation and Atari Inc. Interviewed October 28th, 2016 via phone.

Gene Beley, Arcade Operator; Writer for Play Meter magazine. Interviewed November 11th, 2016 via phone.

David Money, Industrial Engineer at Sega/Gremlin. Interviewed November 13th, 2016 via phone.

Rene Lopez, Executive at Bally Manufacturing, Taito America, and Capcom USA. Interviewed November 15th, 2016 via phone.

Keith Egging, Engineer at Milwaukee Coin Industries and Americoin; Executive Taito America. Interviewed November 15th, 2016 via phone.

Dan Judd, Screen Printer who did some contract work for Atari Inc. Interviewed November 16th, 2016 via phone.

Claude Nahum, Director of International Finance for Atari Inc. and Atari Corp. Interviewed November 17th, 2016 via phone.

Chuck Newby, Engineer at Gremlin Industries. Interviewed November 18th, 2016 via phone.

Harry Frank Fogleman, Co-founder and President of Gremlin Industries; Executive at Sega/Gremlin. Interviewed November 18th, 2016 and December 5th, 2016 via phone.

Richard Wyckoff, Designer at Looking Glass Studios, Dreamworks Interactive, and Pandemic Studios. Interviewed December 9th, 2016 via phone.

Ted Olson, Accountant at Atari Inc; Founder of Time Zone arcade chain; Franchisee Owner at Pizza Time Theater (Chuck E Cheese). Interviewed January 9th, 2017 via phone.

Paul Santasiero, Industrial Designer at Coleco Industries. Interviewed January 10th, 2017 via phone.

David Conover, Artist at Sega/Gremlin. Interviewed January 12th, 2017 via phone.

Tom Nieman, Executive at Bally Manufacturing. Interviewed January 12th, 2017 via phone.

Brian Speck, Electronic Technician for Coleco Industries. Interviewed January 13th, 2017 via phone.

Dan Winter, Executive at Nutting Industries, Milwaukee Coin Industries, and Americoin. Interviewed January 16th, 2017 via phone.

Darren Teeter, Financial for Coleco Industries. Interviewed January 17th, 2017 via phone.

Denis Wilson Sr., Warehouser for Coleco Industries. Interviewed January 17th, 2017 via phone.

Tim Nixon, Artist at Gremlin Industries. Interviewed January 19th, 2017 via phone.

Jeff Walker, Executive at Bally Manufacturing, Nintendo of America, Data East Pinball, and Capcom USA. Interviewed January 24th, 2017 via phone.

Sean Hennessey, Programmer at Sega/Gremlin, Atari Inc, and Blue Sky Software. Interviewed February 22nd, 2017 via phone with prior email conversation.

Tom McHugh, Programmer at Dave Nutting Associates and Action Graphics. Interviewed April 15th, 2017 and April 20th, 2017 via phone.

Chuck Arnold, Salesman/Executive at Chicago Coin, Allied Leisure, Major Manufacturing, Ramtek, Rowe International, Bally Manufacturing, and Nintendo of America. Interviewed February 9th, 2017 to April 29th, 2017 via phone.

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