[Images to be added] The coin-op industry is known for sharing staff across various companies, from engineers to presidents there’s always been a shift from one opportunity to the next within the collegiate industry. Salesman in particular often have rather diverse careers in a short period and a couple permeate the pages of the coin-op… Continue reading Super Sales Six
Jump has a lot of meanings. There is of course the physical action, it can be used as a type of syntax in coding like machine language, or can be used as a synonym for taking a risk. All of these can be rolled into discussion about games, though of course the first definition carries… Continue reading Jump
Periscope (ペリスコープ) was an electro-mechanical game released in multiple international markets in the mid-60’s. In the game, a player is tasked with aligning their viewport – stylized as a submarine Periscope – with ship targets on the other side of a plexiglass sea. When a player pushes a button attached to the Periscope, a mortar… Continue reading Who Created Periscope?
For my money, Namco was one of the most important companies in the entire history of the games industry. Through most of their success they were led by co-founder of he company, Masaya Nakamura, one of the most persistent and successful businessmen to ever turn his eye towards video games. By all accounts he was… Continue reading A Tribute to Masaya Nakamura
With 2016 at a close, I find it important to go back and honor the pioneers of the computer and video game industry that have passed this year. I’ll be touching only on the most important that I know of, you can find more complete lists on places like Gamasutra. It’s a testament to how… Continue reading 2016: The Losses
This year has been the point where I have really started to take my process in documenting video game history seriously, starting in about April. I have learned so much about how to locate information and how to disseminate information in a way that allows me to properly pursue the stuff which isn’t as well… Continue reading My Favorite New Facts from 2016
Part of my credo of getting into research in a big way is starting to dig up materials that nobody has yet researched. I just got a big lump of new stuff from Alex Smith who runs They Create Worlds and I thought it’d be a good idea to share some of the stuff I’ve… Continue reading Selects #1: Recreation and Shocks