Yet another year passes us by, and with it so do individuals who were foundational in the video game industry. Luckily enough, I really had to reach to find those higher individuals who passed away this year, so things were much better on the whole than last year. Let’s take a moment though and remember… Continue reading 2017: The Losses
It’s been another great year for research and finally getting to share some of my work. If you haven’t seen it yet, take a look at the first part of a series I’m doing for the Video Game History Foundation to learn a bit more about how I’ve been able to uncover some of this… Continue reading The Mysteries of 2017
[Images to be added] The coin-op industry is known for sharing staff across various companies, from engineers to presidents there’s always been a shift from one opportunity to the next within the collegiate industry. Salesman in particular often have rather diverse careers in a short period and a couple permeate the pages of the coin-op… Continue reading Super Sales Six
Jump has a lot of meanings. There is of course the physical action, it can be used as a type of syntax in coding like machine language, or can be used as a synonym for taking a risk. All of these can be rolled into discussion about games, though of course the first definition carries… Continue reading Jump
Periscope (ペリスコープ) was an electro-mechanical game released in multiple international markets in the mid-60’s. In the game, a player is tasked with aligning their viewport – stylized as a submarine Periscope – with ship targets on the other side of a plexiglass sea. When a player pushes a button attached to the Periscope, a mortar… Continue reading Who Created Periscope?
For my money, Namco was one of the most important companies in the entire history of the games industry. Through most of their success they were led by co-founder of he company, Masaya Nakamura, one of the most persistent and successful businessmen to ever turn his eye towards video games. By all accounts he was… Continue reading A Tribute to Masaya Nakamura
With 2016 at a close, I find it important to go back and honor the pioneers of the computer and video game industry that have passed this year. I’ll be touching only on the most important that I know of, you can find more complete lists on places like Gamasutra. It’s a testament to how… Continue reading 2016: The Losses